SITERAW

Kingdom Warfare, a web based RPG Strategy Game

Author Message
Maul # Posted two weeks ago
Maul

Surprised no one has posted about this yet, so I decided to make an "official" topic... it will hopefully avoid the issue of having ten different open threads on the same subject.

Game: Kingdom Warfare

Play here: https://www.siteraw.com/kingdom

Languages and Technologies: HTML, CSS, Javascript

This was the side project that served for the old JS/RPG tutorial in the archives.

It's essentially a 6x8 turn based strategy game with dice rolls. You can find the source code on SiteRaw's Github (look under JS or RPG).

It would be nice to post a guide for new players. As well a the mission/map editor, eventually.

Ads
Posey # Posted two weeks ago
Posey

Yeah someone should post a unit guide or something.

Locust # Posted one week ago
Locust

How I understand it, it was never meant to have "normalised" unit stats. That way anyone could change the attack or defense characteristics of the Knight for example. I would like to know how combat works, though.

Gandalf # Posted yesterday
Gandalf

@Locust: Combat is your typical D&D dice roll from what I can tell.

The only point of confusion would be between the strength and attack characteristics. The latter is what influences the "number of attacks", not the damage they do.

Death Realm # Posted yesterday
Death Realm

This game lol. It's surprisingly tactical once you get past the first few levels.

Crazy how it was made just for a tutorial, it's actually much more thought out than some games on Steam.

Dodorio # Posted yesterday
Dodorio

For each units characteristic, it goes something like this.

Movement: how many squares (or tiles) you can move.
Skill: how good at combat the unit is, how likely an attack will result in a hit rather than miss (calculated versus the defender's skill).
Strength: how likely a hit will inflict damage (calculated against the defender's defense).
Defense: how likely a hit will be brushed off (see above).
Attacks: the number of attacks a unit makes (doesn't affect hit rate, or damage percentage).
HP: the total amount of health points.
Special: some units have special attacks, such as critical hit or lethal wounds.

It would probably help if this game had a proper tutorial.

Phoenix # Posted two hours ago
Phoenix

I think it's because KW is the (very) simplified version of a much more complex game that Jace once coded. It had real maps, 20x20, 20x30, etc., and entire unit blocks, with different phases: movement, shooting, combat, spells, etc. Does anyone know where that war game simulator ended up?

Kalvin # Posted two hours ago
Kalvin

It's probably in the archives. You should ask the admins.

Heroes # Posted one hour ago
Heroes

There's the off chance it would be in the Git repo. I also kind of remember that game from the v1.0 of SiteRaw. Good times :)

Taurre # Posted one hour ago
Taurre

Getting rekt on levels 6 and upward...

Kim Jong Un # Posted 7 minutes ago
Kim Jong Un

^ you are supposed to use the raider to bring out the dangerous enemy units, particularly the glass canons. Leave the tanks and bosses for last.

...

yeah I guess someone maybe should write a strategy guide.

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