A complete reference of unit abilities and weapon special effects for War Emblem.
These effects activate when a unit attacks under specific conditions.
| Effect Name | Trigger | Effect Description |
|---|---|---|
| Bestial Aura | Melee | Attackers get +1 to hit and +1 to wound when targeting this unit until end of turn |
| Centaur Heal | Melee | Attacker heals 1-3 HP |
| Gnoll Heal | Melee | Attacker heals 1-6 HP |
| Bestial Archers | Ranged | This unit gets -1 to hit until end of turn |
| Bestial Mark | Ranged | Attackers get +1 to hit when targeting this unit until end of turn |
| Bestial Strike | Melee | Attackers get +1 penetration when targeting this unit until end of turn |
| Overseer Mark | Melee | Attackers get +1 to hit when targeting this unit until end of turn |
| Necromancer Mark | Melee | This unit gets -1 to hit until end of turn |
| Executioner Mark | Melee | This unit loses 1 attack (per model) until end of turn |
| Blood Mark | Melee | Attackers gain 1 attack (per model) when targeting this unit until end of turn |
| Catapult Mark | Ranged | This unit gets -1 to hit until end of turn |
| Lantern Mark | Melee | Attackers get +1 to wound when targeting this unit until end of turn |
| Balrog Mark | Any | This unit gets -1 penetration until end of turn |
These effects activate when specific dice rolls are achieved during attacks.
| Effect Name | Trigger | Effect Description |
|---|---|---|
| Critical | Roll 6 to hit | Score an additional hit |
| Lethal | Roll 6 to hit | Automatic wound (no wound roll needed) |
| Impale | Roll 6 to hit | Automatic wound with no armor saves allowed |
| Reaver | Roll 5 to hit vs infantry (5+ models) | Automatic wound |
| Titanic | Roll 6 to wound | Score an additional wound |
These effects are always in play when their conditions are met.
| Effect Name | Condition | Effect Description |
|---|---|---|
| Bestial Counter | Enemy rolls 1 to hit in melee | Counter-attack (1 damage) with no saves allowed |
| Centaur Ward | When counter-attacked in melee | +2 to armor save |
| Spear Wall | When attacked in melee | +2 to armor save |
| Spectral Aura | Always | Negates all weapon penetration |
| Bestial Elites | Against ranged attacks | Attacker needs +1 to wound |
| Effect Name | Condition | Effect Description |
|---|---|---|
| Penetration (Single) | Against single-model units | +1 penetration |
| Penetration (Infantry) | Against multi-model units | +1 penetration |
| Penetration (Charge) | When charging | +1 penetration |
| Defiler | Target has fought back | +1 attack |
| D3 Damage | Always | Add 1-3 to damage |
| D6 Damage | Always | Add 1-6 to damage |
| Charge | When charging | +1 attack |
| Centaur Charge | When charging | +1 damage |
| Defender | When counter-attacking | +1 penetration |
| 2D6 Attacks | Always | Attacks = 2d6 |
| 3D6 Attacks | Always | Attacks = 3d6 |
| Enemy Attacks | Always | Attacks = target's model count |
| Damage Attacks | Always | Attacks = max(default, missing HP × models) |